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Belief and behavior... in gaming!Another random connection: I was talking
with Mike
Mearls today about some monster (what was it, Mike?), and he said he
thought they were cool; he used them in an adventure once. I can't remember what
the monster was, but it must have been utterly lame. And not cool, absolutely
not. Oh,
that's
it—he was talking about the
apparatus of
Kwalish, not a monster. I made the leap
to monsters. My observation tied in with what I was saying on Tuesday about the
complicated interrelationship between belief and action, and I postulated that
we (D&D players) are inclined to believe things are cool if we've used them
in an adventure. I said, "Heck, I wrote a whole adventure called 'The Maze of
the Morkoth'—obviously I think morkoths are cool. They've just been the
victim of bad implementation."
Steve Schubert then observed that, somehow, the spawn of Tiamat presented in Red Hand of Doom, Monster Manual IV, and War of the Dragon Queen have not yet been recognized as cool, despite pretty high opinion within the walls of WotC RPG R&D. Hey, use them in an adventure—then you'll think they're cool, because to believe otherwise would suggest that you'd wasted all that time prepping that adventure. Wait... what? It was good to be back at work today, despite the load of anxiety I felt on the drive in. I had lunch with Andy Collins, Mike Mearls, Steve Schubert, and Gwen Kestrel. FIne company, big brains, good food. Posted: Thu - July 27, 2006 at 08:18 PM |
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Total entries in this category: Published On: Jul 27, 2006 08:18 PM |
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